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History·Thirteen Days

The Domino Briefing

Second-order consequence mapping

This is the moment you've been building toward. Recognizing when group pressure is distorting everyone's judgment — including yours — except now the stakes are real and there's no rehearsal. What you do next matters.

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Thirteen Days

October 1962. Soviet missiles in Cuba. The world is thirteen days from nuclear war. Inside the ExComm crisis room, you must read the room before the room reads you — and find the decision that holds the line without crossing it.

Part of the quest

Decisions That Shaped the World

Five moments that changed history. The Cuban Missile Crisis, Gandhi's Salt March, the Berlin Airlift, Mandela's negotiation table, the Marshall Plan pitch. Each one was a decision made by a person under pressure. Practice the skills those decisions required.

What you'll learn from The Domino Briefing

This scenario focuses on Second-order consequence mapping — a critical skill inside the broader history domain. You'll face a decision where the instinctive response is often the wrong one. After you make your choice, you'll see exactly what happened in the other person's head and why it mattered. The scenario is part of Thirteen Days, a full interactive story inside the Decisions That Shaped the World quest.

Skills you'll build in Decisions That Shaped the World

Crisis JudgmentPrincipled ResistanceSustained ResolveAdversarial Trust-BuildingShared Purpose FramingStrategic Patience

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